﻿#pragma once

#include "Misc/EngineEditorMacros.h"
#include "Object/Object.h"
#include "EditorAbilityModel.m.h"

class REditorOperationModel;

//show editor output
RCLASS()
class REditorAbilityModel : public RObject
{
    ROBJECT

public:
    virtual CString GetName() const { return U"未命名"; }

    //Width of the ability widget
    RFIELD()
    float Width = 100.0f;
    //Height of the ability widget
    RFIELD()
    float Height = 100.0f;
    //Whether the ability widget is expanded
    RFIELD()
    bool bIsExpanded = false;

};